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Cheatengine deathspank steam12/6/2023 ![]() It uses THREE DIFFERENT way to subtract the damage from the HP! One for physical damage, one for status damage (like poison), one for spell damage and it does in a way too much complicated. Given what I've said about the gil (its literally just a memory offset), it makes it harder to tell, because gil would have had to be done the same way on the NES, and if it was to prevent cheating why not just hide every value that way?Ĭode: Select all Infinite HP (In Battle only, I'm sorry)Ībout Infinite Health I've update this too and I think that all issues of the old script are gone. I can't tell if SE was actively trying to prevent things like Cheat Engine, or if they were trying to emulate how they would have to do it on the NES (which would be to load a register with the hp value of the relavent party member in order, when it needs to change). The biggest issue is it is a huge pain to find all of them at any given time, as it only seems to load one or 2 party members into these pointers, and I almost never find member 4's hp (not for lack of knowledge or trying, but for lack of it even being populated at any given time). The game constantly cycles hp values through all these pointers, and 0s them out at seemingly every change in state (opening the menu 0s some out, getting into battle occupies some and 0s some). I've found 7 so far, trying to find a way to constantly display hp (gil is easy, I have no idea why they did this for hp and not gil). This likely has to do with the fact that this game (as well as the other 2 so far) uses way more pointers for player hp than just the party size. After level 50 your party turn into gods anyhow. Sometimes just turning on the cheat after starting the game and loading the latest save will cause my entire parties HP to go to Zero the moment I turn on the cheat and turning it off will make all the HP return. Just a warning, I am completely new at this and I am using this game to learn how to create scripts, aside from cheat suggestions I'd appreciate any advice that anyone may have to learn how to do more complex stuff.Īlso, if anyone with more knowledge wants to take over, please do hahaha.ĭMC3: When you select it, it will automatically enable everything.īE WARNED: The game crashes when using the Shop outside of missions (using statues works fine), save constantly.Īfter grabing an orb the game will register your Mission Completion orbs to a ridiculous amount, this is to help you get an S score.ĭMC2: After enabling it go to the dropdowns for Stylish 1 and Stylish 2 and select Stylish on both.ĭMC3: Enable it and select SSS or SSS Easy on the dropdown.Randomly and without explanation, the infinite HP cheat will suddenly make my entire party have Zero HP which causes the entire party to instantly die the moment I enter into battle. ![]() No matter how much damage the enemies do to you, when the result screen shows, you will get an S for receiving 0 damage. You can use as many items as you want and they wont count during the Mission Result screen. These are the ones for your personal use, just grab an Orb and go purchase stuff lol.ĭMC1: When you return to normal the DT Bar will fill automatically.ĭMC2: That. Whenever you use an item it wont be reduced.ĭMC3: It enables the scripts for each item individually.ĭo not edit anything RED unless you know what you are doing. Nothing here does anything, just keeping the pointers in case I figure something out eventually. Update 1 - DMC1: Added Max Orbs and Total Orbs (For S Rank). Update 2 - DMC1: Added infinite items for DMC1, no idea how to make the HP stay still lol (Infinite HP doesnt work). Update 3 - DMC2: Added Max Orbs, Total Orbs, Infinite Items, Infinite Devil Trigger.Īll of the codes for DMC2 should work for both Dante and Lucia. Ignore the non-working Infinite HP (Makes enemies have infinite HP too). Update 4 - DMC2: Mission Score and Stylish added.ĭMC3: Total Orbs, No Item Count, Max Orbs, and Infinite Items (Vital Star L only at the moment) added.
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